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Turret Explosion VFX Effect

This channel is coming soon!

For this VFX Effect, I wanted to create an explosion effect after a turret shot a bullet inside of Unity. I began my process by thinking about how I wanted this effect to occur in each sequence. I then went into Photoshop to start making the materials needed for this effect. While watching references, I was able to manipulate the particle effect settings in the creation of this effect.


For my code, I had to adjust it accordingly to get the bullets to fly forward, to get the audio sound to play only once, and to get each particle system to instantiate at certain transform positions. I also added animation clips to the turret as it reflects the force emitted by each bullet, and to allow the bullets to fly upwards into the air. The audio used was adjusted by using Audacity to clip out what I wanted and what needed to go. The model turret and bullet shown was acquired from the Unity Asset store to help with this demonstration. Below are the materials used in the making of these effects.

 

 

Credits for the sound and models used:

 

Track: field recordings » rocket launch.

Produced by: Selector.

Obtained at: https://freesound.org/people/Selector/sounds/250200/.

 

 

Track: Explosion_01.wav.

Produced by: tommccann.

Obtained at: https://freesound.org/people/tommccann/sounds/235968/.

 

Turret Model produced by: Duanes's Mind.

Obtained at: https://assetstore.unity.com/packages/3d/props/guns/motion-sensor-gun-2633.

 

 

Bullet Model Produced by: myNameIsVoo.

Obtained at: https://assetstore.unity.com/packages/3d/props/weapons/hq-ammunition-pack-free-67810.

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